I half-agree with this post… but mostly from a “incorrect physics/balance” perspective.
There’s no way the BAC Mono should be the top-tier rally car, it would get shredded (as in damaged), but since there’s no real damage model, it basically means that hyper-cars and track toys are invincible, allowing them to be tuned for rally/offroad.
Essentially, this is creating a class of cars that doesn’t exist in real life because all the cars in FH4 are made of an Adamantium™-Vibranium™ alloy.
The ONLY way to “solve” this is to have a larger restriction grouping with some overlap.
Road & Track Cars > Rally Cars > Offroad cars
This means that Hypercars like the McLaren’s and Lambo’s should be in a restricted Road & Track category, meaning while they CAN go offroad in open-world play, they can’t register for offroad/rally events in multiplayer (do whatever you want in single player).
Cars in the Rally Car category can register for Rally Events, and Road & Track events, but not Offroad events… and cars in the Offroad category can register for anything.
The second option (and one that really should be implemented anyway) is restricting things like Freeroam Rush to terrain types in the same way…
Road & Track FRR’s should have a 3 second countdown once a car’s four wheels leave pavement resulting in a reset (i.e. drop to zero and put back on the road), Rally FRR’s should be restricted to dirt roads (red lines on the map) and streets, and Offroad FRR’s should be open to anything.
These two systems will GREATLY increase the fun (and sensibility) of things like Unranked Team Adventure.
There should also be a queue available for “Anything-anything goes” that is as it is now, you know, for masochists.