Forza motorsport 6 driving physics

I do not believe he is talking about unlimited grip, or extra grip… but rather the freedom of turning the wheel more IF you want. Let’s say you’re attempting to negotiate a hard right corner at over 80 km/h in real life - you could be a smooth precision driver, take a proper racing line, and turn the wheel just enough to get close to the apex and let the throttle steer the rest of the car.

OR, you could brake late, kick the tail out a little bit and turn the wheel even more to go into a drift, correct later and power out of the turn. Forza doesn’t let you do this. If you brake hard… it won’t even let you go to near-full lock if your speed is under 50 km/h.

Take PCARS for instance - if you want to turn the wheel past what an experienced driver would turn, you can… the game lets you deal with the consequences.

There is no cap on steering with a wheel, why a pad then? Can’t we just have a setting that lets us adjust speed sensitive steering? If anything, it would make the driving a more rewarding, immersive and challenging experience, cos’ you’d be paying through the nose for making mistakes and learning a thing or two in the process, about good precision track-driving.

On controller… the driving feels amazing. I have no complaints.

I spent a good deal buying and tuning cars per class, and had a lot of fun with upgrade, tune and test drive. I think it feels better than FM5.

hello

I’m very surprised and dissapointed about the driving physics of forza 6. I only buyed the xbox one for forza 6.
I made a comparison between forza 6, assetto corsa and project cars (both on pc). The Test was with a Mc Laren p1 and the nuernburgring gp. That is on all 3 games.

My wheel is the fanatec clubsport gt xbox one with the wheelbase v2.

If I drive with ac or pcars a little to fast in a curve I feel the car is coming out and I can correct it (countermeasure). In forza the rear of the vehicle pulls to one side and the vehicle begin to skid. This is without a feeling before and for me to early. In the real driving you feel it before unless its slidery, wet or you are to much fast.

I can’t understand it. This is the 6th version of game and it should be possible with this experience to make it more realistic. I hope they dont have every time new junior programmers.

Oliver

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There’s nothing wrong with the physics, in my humble opinion. In fact, I think it’s more forgiving than FM4 and FM5. The issue here is the default vehicle setup/tune for each car. Some have been updated or in fact new (looking at you McLaren 650S :)) that are good to drive, while others not so great (looking at you Ferrari 458 Speciale :frowning: ).

To do well you will need to download a tune from a tuner (I would recommend racerboy77?) or tune a car yourself. But, gain some tuning experience and the game transforms itself - from great to awesome, as you start winning online races.

I did not find the same gradual learning curve in in FM6, as was the case in FM4 and 5. It is definitely an easy game to pick up and play, with assists off. The physics feel good - suspension movement has been improved, so has the front wheel bite. I’m hoping to see some real innovations, physics and audio-wise in FM7.

I heard on October 3 released a small patch, which is slightly changed the game physics, is that true?

Patch is released Oct 6th.

Features of the patch?

Unknown at this time. Hopefully we get a changelog

Nobody knows. They’ve said they’ll give some details, but they hardly ever do. So any info is a bonus.

The October patch corrected the physics of driving?

Details are all here:

No physics changes. I find if I use the “grip specialist” which gives 6% more grip it feels a lot better for me. I find the standard driving physics to have too little grip, especially when the cars turn - they slide sideways too easily. Maybe it is realistic, but I can’t manage to slow down enough without sliding out in corners.

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IRL, you may not be as gutsy, and will definitely need to slow down to appropriate speeds before skillfully negotiating a corner. The game’s physics do a brilliant job or relaying what the car is doing - since FM5, the grip, suspension and weight transfer physics have been improved, and feel fantastic, even on a standard controller.

Totally agreed. I don’t know what people are expecting bro… Geesh “go out and buy the actual car in real life then” is what I tell em. Forza 6 is the best overall in every area and aspect of the game. I’m guessing these guys think you can take a 90 degree turn at a 90mph and remain on the road. And to being gutsy, you have to be but also staying in the driving realms of realistic as well. You go to hard around any corner and the rear will kick out, I mean how real can that get. You have to poses some type of skill and understanding the physics of the car you’ve chosen to drive duhhhh… I personally hate the glitch in the drivatar system to where you get the robotic beast of a car lmao, so yeah I race offline at times or at least when I’m in career. I think a lot of so called car/race lovers just don’t know what to expect in this Forza 6 game. As I said before I like but don’t love it do too that small drivatar glitch

i am going to have to respectfully disagree with you.
most people on these forums know exactly what FM is about. we don’t expect to do 90 around a 90 degree turn. however if the road was wide enough and using a high grip car like a F1 car, you could easily do 90 around a 90 degree turn.
i also feel this game is the worst at relaying what the car is doing. not to mention the horrible sense of speed. out of all the racing games i have played over the years, Forza is the hardest for me to get used to.
with this game, once you loos grip anything can happen. which isn’t realistic. i have managed to do a 360 at 30mph with no input from me. my hands were off all buttons. there is no way a car would be able to do a 360 on dry pavement without throttle input. and yes the goal is to not spin in the first place, but again, the sense of speed coupled with the oversteering nature of most cars produce this more often than i’d like.
the biggest issue i feel FM has right now is an identity crisis. is it for casuals? is it for sim racing people? is it for car collectors? is it somewhere in between all of those?
without having a clear goal of what you are trying to accomplish how can people know what to expect? also FM has had the most drastic changes between releases. each one is a drastic change from the previous. FM5 and 6 are the closest, but many people skipped 5 because of the console gap.
there are quite a few things i enjoy about FM, sadly racing isn’t one of them.
when i want a realistic racing experience i play Project Cars. they nailed the physics. the cars react as they should.

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I’ve highlighted a portion I want to address and to state how wrong you are because yes, actually, once you loose grip anything can happen. When a car looses grip and is any state of skid whether sliding sideways, brake skidding or mid burnout, the car is unstable and anything that effects the balance of the car can have a profound effect; even the sudden return of traction. And yes, it’s entirely possible for a car to do a 360 spin at 30 miles per hour on dry pavement without throttle input, because throttle input isn’t the only thing that effects traction. Lateral forces under hard cornering and the presence of drag from braking or drive train drag, can cause the rear tires of the car to loose grip and be launched into an uncontrollable skid.

you just proved its predictable by explaining lots of ways to cause a skid. all of which can be traced back to the reason for the skid.
i have had times, as have my friends, where you end up crashing head first into a barrier at some speed, and the drive wheels are still trying to drive the car despite having no throttle input long before the impact.
as i stated in my original post about the 30 mph 360 i had no input what so ever on the car. there wouldn’t be enough drive train drag to cause it either. and i doubt this game models that into the physics.
i have played many racing games over the years and done some actual racing myself and have never experienced as many WTF moments as i do in this game. most of which i attribute to lack of feel for what the car is doing.

oh and @Psychomantyx, no one is asking for an easier game. we are asking for it to act more realistic. if you actually read more posts many people drive with all or most aids off. so your reply was unnecessary as it doesn’t pertain to the majority of people in this thread.

I agree; Forza could learn a thing or two from PCARS - I don’t think those guys hired any “special help” to nail the physics, but they nailed it really really well. Wish I had a wheel to experience CARS’ physics.

On top of everything, I would like to see the assists and hidden aids removed from the controller which prevent you from turning the wheels properly under heavy braking or if you’re not slow enough. That, along with the intricate nuances of high speed braking, which at the moment, just feels far too easy on nearly every car.

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They had ben collins, nicolas hamilton, and oli webb officially on their payroll and i believe rene rast’s advice was taken. Not sure if he was another consultant or if he just offered advice because he wanted a great racing sim. So they did kind of have “special help” to get the cars to feel as accurate as possible.

i feel it comes down to Forza trying to be too many things to too many people. Pcars is a “sim”. its design intent was set at the beginning of its development. Forza just seems to be all over the place.
i am also tired of the “there are too many cars to get them all right” response. FM5 had hardly and cars, compared to other games, and it still fell short. Gran Turismo does a fantastic job with physics and having all cars still feel individual. and they have over 1000 cars per release now. yes alot are just different trim levels of the same car but there are still quite a few of different cars.
fir FM7 to compete, its going to need to define what type of game its going to be.
personally id rather nail certain aspects of the game and do OK on others over just doing OK on all aspects.

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