I’ve been thinking of making a post like this for quite a while. Its been six-seven years since I was last active on these forums, so bear with me, as I don’t know the general sentiment is.
So, Forza Horizon is running into a major issue, and I’m sure many car enthusiasts and older players will understand this. The way that they’ve built this game is on a premise of time, it’s everything, but it doesn’t go on based on player interactions, it’s controlled by Playground Games. What is the problem? The problem is that the players don’t have much control of what goes on in the game. It’s not exactly dynamic, we are doing everything that PG wants us to, whether it’s the cars we want to drive, season we want, weather, races, you name it. The game is very restrictive. You could argue the fact of being able to make your own races and challenges, but it’s not the most intuitive system.
It seems that many aren’t exactly happy with the inclusion of seasons, at least from what I’ve read on the forums, on Xbox Live and elsewhere, It erodes away at the freedom of choice - one could argue that not having it at all is the better choice. Well, the seasons were placed there for that reason - to control the player base. My enjoyment of Forza Horizon 4 (the only FH besides 1 that I’ve played extensively) took a steep dive, and that was because I realized that the seasons were only implemented to keep player retention. Playground Games realized that they needed to keep players interested in the game, so they used the feature of seasons to have a way to lock cars behind challenges, lock races, events, give themselves a buffer to create content (ex: we’re finishing this car, it will be available next Spring), advertising new cars as free then locking them behind time-walls (eg: pay-walls)
The biggest issue is locking cars behind challenges, which those challenges are controlled by seasons and whether or not Playground Games wants people to have particular cars for that season. They give out bans for people going around the system with glitches to get the car the missed out on, so it forces you to grind and waste time trying to fight for these cars in the auction house, risking getting scammed by dishonest players, waiting around for months on end for a particular car to pop up through the will of Playground Games -the list goes on.
No one wants to buy a game only to find out that the car that they want to drive is ‘technically’ in the game, but they just have to be at the right time and place in order to get it. And if they want to get it, they have to jump through numerous hoops to even have it. This has led to me and other players devaluing the worth of what these cars and suggesting that “I’m not going to waste my time trying to get another skin and engine sound.”
This is where my gripe for car enthusiasts and older players comes in - we just want to hop in a car and drive it. What happened to the way cars were managed in the Forza Motorsport 2 days? What happened to being able to play the game, earn the credits and unlock the car through gradual time investment? I took a long break from FH4 and missed out on a few cars, cars I wanted in the game since its launch. I’ve uninstalled the game recently, but felt compelled to write this after speaking with another person about how this game treats the player’s time like it’s nothing.
Horizon will continue to sell and have new players, but I feel like the game is hemorrhaging its player base with the way that it’s being handled. Many game devs are starting to realize that people don’t want to be drip fed content over time, with exceptions to a few games. It’s looking like T10 and PG are going to be the last to realize this.