It’s one of the downsides being a “AAA” studio, having publishers, deadlines and such.
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as in A devel...
Third-party developer :
A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game’s design and content. However, the publisher’s wishes generally override those of the developer.
The business arrangement between the developer and publisher is governed by a contract, which specifies a list of milestones intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct the developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the developer an advance on royalties.
A common exit strategy for a successful video-game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in the design and content of a game compared to third-party developers. One reason is that since the developers are employees of the publisher, their interests are aligned with those of the publisher; the publisher may spend less effort ensuring that the developer’s decisions do not enrich the developer at the publisher’s expense.
Quality of Life :
Video-game development is usually conducted in a casual business environment, with T-shirts and sandals common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees (sometimes to an extent seen as unsustainable). Employee burnout is not uncommon.
Independent developers don’t have publishers and deadlines, but for them it’s harder to survive. Back in the 80’s and 90s i remember it was “Quality over Quantity” , nowadays its the other way around “Quantity over Quality”. Society demands more these days, faster. It’s like a factory that want’s to go faster and faster, into overdrive, until one day it collapse.
Sure the graphics and sounds of video games are great in this era, and they advertise on that with clever marketing strategies, but in most cases the “soul” of the gameplay is lost, besides the buggy launches and such.
Trackah123:
It’s one of the downsides being a “AAA” studio, having publishers, deadlines and such.
Video game developer - Wikipedia
Third-party developer :
A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game’s design and content. However, the publisher’s wishes generally override those of the developer.
The business arrangement between the developer and publisher is governed by a contract, which specifies a list of milestones intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct the developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the developer an advance on royalties.
A common exit strategy for a successful video-game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in the design and content of a game compared to third-party developers. One reason is that since the developers are employees of the publisher, their interests are aligned with those of the publisher; the publisher may spend less effort ensuring that the developer’s decisions do not enrich the developer at the publisher’s expense.
Quality of Life :
Video-game development is usually conducted in a casual business environment, with T-shirts and sandals common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees (sometimes to an extent seen as unsustainable). Employee burnout is not uncommon.
Independent developers don’t have publishers and deadlines, but for them it’s harder to survive. Back in the 80’s and 90s i remember it was “Quality over Quantity” , nowadays its the other way around “Quantity over Quality”. Society demands more these days, faster. It’s like a factory that want’s to go faster and faster, into overdrive, until one day it collapse.
Sure the graphics and sounds of video games are great in this era, and they advertise on that with clever marketing strategies, but in most cases the “soul” of the gameplay is lost, besides the buggy launches and such.
T10 are not a 3rd-party developer. They are pretty much the opposite of a 3rd-party developer - an in-house Microsoft team. They are part of the Xbox organisation, reporting structure, and decision-making process, and as much a part of Microsoft as the rest of the Xbox team, or the Windows team, or the Word team.
@Zedeeyen
It was more a post in general, but if they are in-house, that’s not bad. they should be more on the same frequency with their development idea’s in that case.
I’m loving this game and the few things that need polish I’m sure will come over time.
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all i want at this point is forza 4 to be backwards compatible. im positive T10 wont make a better game than that one, im done being a sucker for their bad games.
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