Forza has milked outrageously expensive DLC since Forza 2 if I remember correctly. Forza 3 eventually allowed players to have all of the game’s content with the ultimate edition, but to my knowledge this wasn’t repeated. (Perhaps Turn 10 thought it was a mistake since it wasn’t as profitable.) To make things even worse, eventually Forza 3 and 4’s DLC was taken down, so it was possible to pay for something while it was up, not download it for some reason, finally go to download it, and not be able to.
This generation of gaming in general is an amplification of the shady business tactics that became popular last gen. It’s gotten beyond ridiculous, with content obviously planned in advance to be sold separately at prices several times higher than what’s proportionally available in the game. Season passes with “packs” consisting of very little content each, pre-order DLC that encourages buying before reviews generally come out and makes content unavailable for those who buy later, retailer-exclusive DLC that guarantees that no matter where you get the game you’ll be missing out on something, VIP-exclusive content that’s even more outrageously expensive than other content, and games with intentionally slow progression designed to encourage microtransactions to speed things up. Players are often reminded of missing content in the form of shadowed-in character/car/mode slots and other in-game notifications. Also, while I don’t know if this is the case in Forza games, in many games DLC is overpowered, ruins a game’s balance, and/or feels out of place.
As far as I can tell, the only two ways to fight this are to vote with your wallets and for gaming websites to publish articles that convince people to expect DLC to be free for those who buy a game new if it’s not done yet or simply included with games at launch if it is. The nonsense of nickel and diming customers and selling $60 ads for sometimes hundreds of dollars of extra content has in part ruined the industry. Seeing the list of DLC known about two months ago for Horizon 3 has led me to question whether I even want to get the game in the first place (Forza is one of my favorites series in all of gaming), but if I do, I don’t plan to spend a penny on anything other than the game itself.
Thoughts? Do you mind having to pay sometimes hundreds of dollars for everything a game has to offer? Do you mind paying the game’s full price a second time for what compares to a tiny fraction of the game’s original content ($60 for the original game’s cars, tracks, music, graphics, physics, AI, etc. vs. $60 for maybe 1/4 of the number of cars and tracks at launch)?
Well, back in the days it just too 1 to 3 dudes to make an Atari 2600 game. They would make them in 3 to 6 months and sell them for $60. Now, it takes teams of hundreds to thousands of people just to make 1 game. They all got to get paid and also they have to pay off their expensive college debt. It takes a lot to make a video game and DLC’s unfortunately help keep the games alive. However, EA went total dark side with Battlefront. Was absolutely ridiculous that it didn’t come with Story mode. I have only bought 1 DLC in my lifetime.
if you want talk about DLC greed? Check up on Squarenix and EA
EAs been full on DLC always
and square is getting just as bad with deus Ex, all the shady stuff they are doing with that game, plants vs zombies and FF 15 is more worried about churning out DLC and extra crap then finishing the game
Forza more or less as been pretty open about the DLC from the jump. We always know there will be car packs. The tokens are much more behind the scenes. The expansions for H2 and 6 were really well done and wait a good bit after release. They aren’t ripping away the game, holding it up for DLC and hiding extra charges everywhere.
^ FM5 free Nurburgring track DLC (Note that FH3’s map has twice the drivable area and more variety than FH2 yet costs the same)
“John Wendl: It takes 4-5 months to build tracks for Forza Motorsport 6”^
At this point someone will be tempted to point out ‘those links aren’t about FH3’ which of course misses the point. “Greed” is a matter of perspective, and maybe it’s not the developers who are the ones getting more greedy. Between the professionals stating why they’re doing what they’re doing, and gamers claiming conspiracy, I’m going to choose to believe the professionals. Expression of value is one thing - if you’d buy the same content for a lower price maybe that’s helpful feedback for the developers and publishers - but tread carefully if you’re going to start throwing around baseless accusations of greed.
The price of a new triple-A console title has not increased in over a decade now. In that time, the cost of living worldwide has increased approximately 26%. All the costs associated with developing a game have increased and yet the selling price has remained the same.
If you do not wish to pay for DLC, then by all means keep your money in your wallet. But please step aside as there’s a long line forming to pay for and get to that DLC.