Class C and D sleepers vs Class S1 and up Super Cars/Exotics/Dream Cars!

This is not a post that I made to complain or even rant about the game…this is basically a observation that I made about myself and how I like to modify cars to race in the game…basically I prefer to have a Class D or even C automobile from the 70’s to the 90’s …that I can upgrade and modify to be competitive in B or A Class races…as opposed to later model cars from the 90’s to present day…already in S1 class or higher…the more popular and expensive the car…usually the less you can do with it to show your individuality or even make it look different than it did as a stock model…i.e. engine swaps, drivetrain conversions, forced induction options, brand name bodykits, different tire size options, and etc…I would would like to thank Microsoft and Turn 10 Studios for the return of Mitsubishi and Toyota…in closing, I would like to hear some feedback from some of my fellow gamers !

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Finally, a post I can agree with! I, too, prefer older cars from categories like (but not limited to) Classic Muscle and Vintage Racers. Nostalgia certainly plays a big part with why, but the main thing is PI…the lower the starting PI, the greater the (potential) flexibility. All the popular, most requested cars are more often than not new, late model, or super-hyper car types…and while they’re often gorgeous, incredible machines, they’re locked into S1/2 and aren’t as useful. That’s not to say that a car starting in D will necessarily be competitive or useful in a particular class (or ANY class as it seems with some), but the potential for finding it to be solid SOMEWHERE is greater and more attractive to me than yet another one of the RHEE-RHEE-RHEE cars which often seem to have weird issues, PI/upgrade problems, or are just otherwise totally broken or overpowered.

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I agree with everything you said…I started off this game …playing Forza Motorsport 4…with oddball cars like the Acura TSX, Chevrolet Corvair, and the Mazda RX-7 from the 80’s…I learned how to upgrade and tune until I had cars that nobody hardly used…helping me get podium spots in races…even online, I was smoking Ferraris and Porsches!

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It gives you a warm feeling when you’re competitive with or better than someone in a modern car.
The Mini Cooper 65 is a good rally car and beating someone in a Transit van is always pleasing.

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I like a bit of everything. I love the sexy supercars, the awesome street machines, and the purpose-built offroad monsters. That being said, nothing gives me more satisfaction than taking some junker-clunker and turning it into a lethal weapon.

I came over from MS 6, and after running most of the events, got into their version of Tag. A900 cars with no other limitation. I love being able to track down some guy’s Ferrari, Corvette, or Lotus with a GMC Van…or 8000lb Humvee, or some car you bought for 12 grand. As you said, it is the customization. I can make it faster, or quicker, or stickier and find the balance that works for me rather than “this is an amazing car if you drive it this certain way”

Early on, I discovered the auction here. Oh man, the number of cars I bought for under 10 grand? Then tuning them to meet the requirements for the different races. The drawback is, none will ever be solid performers at the top of the S2 class. Combine that with my style makes it a very difficult class for me even with the cars that are native to it.

So far the cars that I have had the most fun with are an AMC Gremlin (used to do most speed traps, zones, and danger signs), a Bugatti 8-Liter rally-style (originally made for the Heavy Hitters challenge), and a variety of VW Beetles all tuned different ways. Something about the sleeper/diamond in the rough that is so enjoyable. Whereas there can be any number of cars we wish they had included, I am thankful for such a wide dispersion of different cars.

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I prefer to race cars in the classes that fit them best. If the car starts in D class, the car’s “ideal” class could be anywhere from D to S2. Upgrading from D to A works only if I still find it pleasant to drive the car.

Very often, when I upgrade the lower cars to higher classes, the result is a car that, despite having all the upgrades, does not handle very well, because the chassis is still too old, the body generates too much lift, the tires are too skinny…

Newer cars usually don’t have this problem.

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Agreed… C’s and D’s into S2 is just foolishness; it always seemed to me, from a novice perspective, that often the ideal class is two up from the starting class, or at the very least +2 is a cozy/safe spot…but i know, there are numerous exceptions.

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And for me, that is the fun part of the challenge. Tuning isn’t just purchasing all the options and throwing it in there. It is finding what speaks for the frame and the setup. A lighter engine with less horsepower can work better by moving the balance point further back in the car rather than having a V12 torque-monster stuffed in. Finding what makes the build more responsive, depending on the requirements for the car. Whereas I enjoy cross-platforms, making a car into a type it is not native to, each build has a different need. So my street bug is vastly different from my CC bug, etc.

It comes down to what the player likes. Each of us have different preferences, different needs, different driving styles. Otherwise, just everyone showing up with the same car tuned the same way would just be boring.

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Just curious, is that street/cc bug(atti) or bug(beetle?

It’s good to be able to upgrade old cars but the result should be less away from real world. Having old cars upgraded to beat some recent cars on drag races, yes, sure, no pb with that. When it comes to turns, imho FH is not rendering this huge gap that there is between a chassis from 60’s and modern one, no matter the tuning. Using old upgraded cars is the easy way, more upgrades available, more possibilities to pick the aspect you wish to upgrade the more etc. I also try to use the correct type of car for the correct type of race, dirt cars dirt, race cars for race, off roads cars for off road …
That said, it’s very personal challenge of me and I understand your point of view,

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Bug as in beetle, sorry. I’d never abbreviate Bugatti.

Though now you have me wanting to make a street version of an 8-Liter…lol

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I also enjoy tuning lower class cars up into higher classes. Like others have said, a lower starting PI is actually more desirable since it gives more room to customize the vehicle how I want.

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My favorite cars are the old classics, since that’s what I cut my teeth on when I was young. They start out in D and I leave them there, often but not always building them up to D500. For instance, today I’ve been touring around doing road races with my Fiat 124 Spyder, a car I owned and drove in the 60’s. Same with C-class cars; some I bump up to C600, some I don’t. I always install the chassis upgrades so that I can tune them, but I leave them with RWD and stock tires. I’ve put out tunes for most of them.

Racing in C and D, for me anyway, can be just as competitive as the higher classes, even though the cars are slower; it’s a great place to work on refining your driving skills. I’ve got a few B700’s too, and a couple low A class cars, but while I own a lot of the highest-class cars I don’t race them and hardly ever even get into them.

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I like using cars that were around in my childhood, soooo…

Rover SD1
Mitsubishi Starion
Nissan 300ZX
Nissan Skyline R32 / R33 / R34
Ford Escort Mk.3 / 4
Ford Fiesta XR2
Ford Sierra
Renault 5
Peugeot 205 … Just a few off the top of my head

But I do like to keep things somewhat realistic, so I only tune cars less than 15 years old to class S1 and above.

Nostalgia has it’s place, but I don’t like going into “fantasy world” with my car tuning.

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