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Cat and Mouse, most people that played the earlier Forza Motorsport games or other racing games know what this is. (For those who don’t, I have a short explanation of the gametype at the bottom of this post.)
- The gamemode in the “playgrounds” menu, that everybody tried at least once.
- The gamemode that brought individual racers together as teams.
- The gamemode that thought you to drive cars in a way you’ve never driven before.
- The gamemode that lead to the creation of Car Clubs, Tournaments, late nights and friends to never forget.
- The gamemode… well, you can fill in the rest.
Racing, Drifting, Tag, Soccer, you name it and I’ve played it. None of these gamemodes however, are as addicting as Cat and Mouse.
Cat and Mouse on Forza Motorsport 4 had it all. The enormous community had people from all around the globe, racers, drifters, youtubers, tag-players, painters, everything.
With Cat and Mouse came multiple “sub-modes”. People who are familiar with the gamemode will recognize the “No Rules”, “Lead Mouse” and “Shepard” sub-modes that would show up within the User Created lobby list on Forza 4.
The popularity of Cat and Mouse lead to Clubs based on nothing but CnM, tournaments that lasted all weekend, multiple lobbies filled up on a daily base, and a community that could control their cars in a way no regular racer could. Just imagine a mouse getting chased around the track by 2 cats, drifting backwards.
With the launch of the Xbox One and with that Forza Motorsport 5, a lot of people from within the Cat and Mouse community were excited to continue this gamemode on Next Gen. However, they were soon to be disappointed with the absence of their favorite gamemode and the Car Clubs. And that is a shame, because the once so alive community slowly died.
To this day however, Forza 4 still homes what’s left of the community, with actual games of Cat and Mouse happening every now and then.
What Turn 10 needs with Forza Motorsport 6, is bring back Cat and Mouse, and with that the Car Clubs that made the amazing Community of CnM players possible.
I’d like to know what other people think of this, and maybe even more important, who else is out there that used to be a part of the community.
-Short explanation of the gamemodes-
Cat and mouse is a competitive team vs team mode, that under normal circumstances consisted of 2 teams of 4 players.
One team would have:
- 1 Mouse. The Mouse, driving a slower class car, is the one who needs to finish the race before the other teams’ Mouse.
- 3 Cats. The Cats, all driving high class cars, are in charge of attacking the other teams’ Mouse, while protecting their own.
Within Cat and Mouse, “No Rules” was the most played mode.
It basically meant to stop the other teams’ Mouse at all costs, while protecting your own. It didn’t matter how you did it, as long as you got it done. If there was a game that had two teams of highly skilled players, games could last far over 20 minutes, without getting boring at any time.
Usually teams would split up in a Mouse and 1 Cat to block, while the 2 other Cats would attack the other teams’ Mouse.
Another mode that was pretty popular was “Lead Mouse”. Although I personally preferred No Rules, lead mouse had the same setup as No Rules. The only difference was that only the Mouse in first place could be attacked. This way, the games were a lot quicker to end, although being less action-packed than No Rules.
The third mode that is still played to date is “Shepard”. I personally think this shouldn’t even be called Cat and Mouse, but just Shepard. In this mode, the Mice are called Sheep, and the Cats are the Shepards. Depending on the number of players in a lobby, there would be 1-3 Shepards in higher class cars, who would have to attack the lower car class Sheep that is in first place, to basically “keep the herd together”. While not being as team-competitive as the other modes, it was a very popular and fun gamemode to play.