How are people finding camber in FM6? So far it seems that the FM5 benefits of exaggerated camber have been nerfed - although I’m only basing that on the handful of cars I’ve tuned so far. There also seems to have been an increase in the effect of rolling resistance at higher camber levels. What are your experiences so far guys?
I try to make the heat stay even across the tire width, i’ve noticed that the cars pretty much do that without adjustments now at around 0,6 and 0,7 on most the cars i’ve been trying to tune. So i’ve been using a lot less camber than i did in FM4, I didn’t do much in FM5.
This^^^ My normal starting point for most of my tunes is -1.7 on the front and -1.2 on the rear. I adjust from there. It doesn’t seem to stray much from there.
Stock/Street the highest I have is 1.0 I believe for front, and 4.0 caster.
Sport highest is around 1.4 and 4.5 caster.
Slick 2.3, decently high DF (200 range) and 5.0 caster.
Rears
Stock/Street - .4-.6
Sport - .8
Slick 1.3 I believe, 1.7 on high downforce.
I’ve tried all, high, low and mid and for the most part im staying at 1.1 to .5…now thats more like real physics to me and not the absurd extreme high camber settings than before
In FM4 I paid attention to the temp spread, but in FM5 I was going by the feel and the laptimes . With FM6 I’m still not sure what to go by. I suspect that camber has been kicked to the back of the shed and is no longer much of a tuning tool. I tried a range between -1 and -3 and found it hard to spot any real difference in cornering ability or times. So far it looks like aero is the new winner.
Yes, I’d kind of twigged to this already. You don’t get much useful feedback from the feel of the car - or its actual pace, but the sound track varies quite a bit. There is a LOT of tyre noise in this game. Maybe it’s just a matter of decoding the audio. I seem to recall focusing on tyre sound when tuning somewhere in the distant past, maybe it was FM3 lol.
Do we know what the optimal tyre temperature is yet for Forza Motorsport 6?
In Forza Motorsport 4 it was easier to define as the telemetry showed Green/Yellow/Red when it came to temps but the current UI is a little harder to decipher.
I’m also wondering about Tyre Pressure; I haven’t adjusted it yet in this game but in Forza Motorsport 4 a running pressure of 32.0 was seen as optimal.
I came up with these number because they are the highest and lowest I ever get when my tires are warmed up. On straights it sits at 32 PSI and 210 degrees.