Umm…Playground…you do know that you made EVERY car have at least 1 item that takes 25 Skillpoints. So…getting 50 masteries is gonna take a while. Why do you and MS hate completionists?
Edit: Also, 1000 Gamerscore is needed? Welp, not getting that until December because…For some reason, who REALLY knows why, Playground and Turn10 assume like 90% of the people who play their game are driving gods and and thus set the achievements to God Level. Which is why I feel the majority of gamers stopped caring about achievements/trophies.
“WOO! Rewards for progress!”
“I want you to get that one rock that sits on top of that tower over there. Which sounds easy, but, to get to that tour you need to play from 100 hours, then find a rare key that unlocks a special vendor and you need the exact notes in the correct order or they kill you and you have to restart the game, but if you get everything correct, they let you buy a horse who knows the way to the tower but has forgotten…”
“Why do you hate us?”
“Because you’re all whine little sods.”
“But do we really need the .01% achievements? I mean, the only reason why you’d put those in there is to reward…well, the .01% which means the majority of players will never complete the game and essentially you’re punishing completionists.”
“Oh, that’s nothing. I want you also to be top of the leaderboard for a week.”
“But…isn’t that just luck or favoritism?”
“Oh and have your tune and paint downloaded 100 times?”
“Why are you making it worse? How many people are going to get both? Especially on a game that doesn’t sell well?”
“Now, I want you to get your picture on the leaderboard for a week, do 100 jumping jacks, jump through 600 loops, jump the Grand Canyon in a bone stock Reliant Robin and get a tune and livery downloaded 50 times.”
“Okay, what’s the point of having achievements if your just going to make completing them all impossible? That seems counter productive.”