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Lower Resolution Models in game

Last post 10-09-2009, 7:47 AM by Dragnet. 310 replies.
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  •  09-24-2009, 3:17 PM 2975508

    Lower Resolution Models in game

    Hi this is bugging the hell out of me the fact we get told the cars use 10X more polys yes in game (racing) there not there a lower resolution version i understand that this may need to be done to keep the FPS at 60 but to tell us something that is not true.

     you will notice that in the menus when you select your car you are pressented with a high res model of the car with all the detial you will also notice that when the game starts (the car drives in and revs up) this is also the high res model but as soon as the game starts (you can drive) it switches to a lower res model.

     these are some of the changes

    1. Tyres change

    2. Wheels alloys change to lower res model (less polys and no dusk caps)

    3. The detail round the lights are crap especialy in the audi R8 the detail just gets lost

    4. Brake pads are a generic ones (where is our Ferrari ones?)

     

    here are some images of a couple of these problems.

    http://img23.imageshack.us/gal.php?g=img0149bp.jpg

  •  09-24-2009, 4:14 PM 2975680 in reply to 2975508

    Re: Lower Resolution Models in game

    Agreed. It's pretty misleading of T10 to boast about 10x the polys in nearly ever demonstration, and the actual in-game models aren't even up to par with the claim.
  •  09-24-2009, 4:18 PM 2975691 in reply to 2975680

    Re: Lower Resolution Models in game

    People really seem to forget this is just a demo, not representative of the full game.  Did you play the Forza 2 demo?  It was horrible IMO, and the full game was great.
    <---- Click for Photo Gallery

    Co-owner of Tuesday.
  •  09-24-2009, 4:20 PM 2975699 in reply to 2975691

    Re: Lower Resolution Models in game

    I didn't notice any significant graphical improvements from Forza 2's demo to the final game release..
  •  09-24-2009, 4:28 PM 2975720 in reply to 2975691

    Re: Lower Resolution Models in game

    RomeRider14:
    People really seem to forget this is just a demo, not representative of the full game.  Did you play the Forza 2 demo?  It was horrible IMO, and the full game was great.
    Oh... So if I'm selling a product I should show them a inferior representation? I could see if the game wasn't finished(but I read on the front page it went gold). I can understand if it's a build they've had kicking around since before.

     I not trying to bash Turn10 on their work. I just think that, if I wanted to get people hyped about my game, I would put the best I could. Not make excuses such as "It's only a demo".


  •  09-24-2009, 4:37 PM 2975750 in reply to 2975720

    Re: Lower Resolution Models in game

    ProvidenceAngle:

    RomeRider14:
    People really seem to forget this is just a demo, not representative of the full game.  Did you play the Forza 2 demo?  It was horrible IMO, and the full game was great.
    Oh... So if I'm selling a product I should show them a inferior representation? I could see if the game wasn't finished(but I read on the front page it went gold). I can understand if it's a build they've had kicking around since before.

     I not trying to bash Turn10 on their work. I just think that, if I wanted to get people hyped about my game, I would put the best I could. Not make excuses such as "It's only a demo".

    The full game went gold, not the demo.


    <---- Click for Photo Gallery

    Co-owner of Tuesday.
  •  09-24-2009, 4:42 PM 2975768 in reply to 2975508

    Re: Lower Resolution Models in game

    If the game has already gone gold then why on earth would you release a demo using old code????

    Until Che or somebody else from T10 stops by and confirms that yes, this is an old build and yes, those things have been fixed.... until then I think it's safe to assume that there's not gonna be any major changes to the game. 


    My Garage



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  •  09-24-2009, 4:43 PM 2975771 in reply to 2975691

    Re: Lower Resolution Models in game

    RomeRider14:
    People really seem to forget this is just a demo, not representative of the full game.  Did you play the Forza 2 demo?  It was horrible IMO, and the full game was great.

    Give it up. The model and texture resolutions will not change from demo to final build. The rendering engine will not change significantly from demo to final build. The demo is what the game will look like, more or less.


  •  09-24-2009, 4:52 PM 2975805 in reply to 2975771

    Re: Lower Resolution Models in game

    Thanks for ruining the game for me OP!!!

     lol


  •  09-24-2009, 4:55 PM 2975814 in reply to 2975805

    Re: Lower Resolution Models in game

    That is sad.
    Why T10 try to fool us?


    Schöne Autos müssen nicht schnell sein.
  •  09-24-2009, 5:00 PM 2975832 in reply to 2975814

    Re: Lower Resolution Models in game

    Maybe i have bad eyes (actually i do) but seriously guys... this game is such a milestone for the Xbox 360 console. I think it looks absolutely amazing. It could be that my TV is incredible (which i like to think it is :P) But really, i couldnt be MORE impressed by the demo.. really.

     The full game cannot arrive fast enough.. bring on 23 October :)
     


  •  09-24-2009, 5:06 PM 2975845 in reply to 2975832

    Re: Lower Resolution Models in game

    the cockpit view also changes to pich black, this was about the only thing that i was disappointed about, i felt something sharp on my back.
  •  09-24-2009, 5:10 PM 2975860 in reply to 2975832

    Re: Lower Resolution Models in game

    Guys?
    Ok, i have explanation of this problem. So listen to me very vey carefuly.
    OK two explanations.

    1. This demo is the same demo build from E3 but with 60fps cockpit.

    2. Che said photomode adds only more AA and some blur/ motion blur.
    but maybe photomode adds something more. Maybe photomode adds also polygons to the cars.

    I think one of these two points is real.

    You think Che should make a statement?


    Ding was right?
    Maybe he was right since the begening?
  •  09-24-2009, 5:13 PM 2975865 in reply to 2975860

    Re: Lower Resolution Models in game

    martin184:

    Guys?
    Ok, i have explanation of this problem. So listen to me very vey carefuly.
    OK two explanations.

    1. This demo is the same demo build from E3 but with 60fps cockpit.

    2. Che said photomode adds only more AA and some blur/ motion blur.
    but maybe photomode adds something more. Maybe photomode adds also polygons to the cars.

    I think one of these two points is real.

    You think Che should make a statement?

     

    I like to hear from an official Turn 10 dev. Also Che. Which version is this of the game? The dashboards looks not finished :(

  •  09-24-2009, 5:15 PM 2975872 in reply to 2975860

    Re: Lower Resolution Models in game

    We've known since around E3 that the car models in the menus would be higher res than the ones on track. 

    Anybody remember the Tofu R info?  Remember this part: 


    "Other things that got cut:

    Weather
    Night/day
    Active aero (again!)
    Widebody kits with 12 inch wheels
    Some really cool driver animations
    Some digital gauge animations
    Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
    Super high level of detail car models in replays (Currently the super high detailed models are used in the UI homespace/garage, thumbnails, livery editor, and photo mode).
    No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams, even though T10 owns PGR and they had the tech to model working suspensions."

    This is old news, guys.  The cars in-game still look a lot better than they did in Forza 2. 



     


    "If everything seems under control, you're just not going fast enough"

    -Mario Andretti
  •  09-24-2009, 5:18 PM 2975882 in reply to 2975860

    Re: Lower Resolution Models in game

    this is exactly what makes forza and gt different, gt's cars actually stay the same when you are driving them. maybe it is true; forza has the best graphics on any console, for a brief moment that is.
  •  09-24-2009, 5:20 PM 2975884 in reply to 2975508

    Re: Lower Resolution Models in game

    J1985:

    Hi this is bugging the hell out of me the fact we get told the cars use 10X more polys yes in game (racing) there not there a lower resolution version i understand that this may need to be done to keep the FPS at 60 but to tell us

    Hi this is bugging the hell out of me the fact that you don't know the proper use of there, their and they're.


  •  09-24-2009, 5:20 PM 2975885 in reply to 2975860

    Re: Lower Resolution Models in game

    GT has done this for every version sine its 1st. This is most likely what inspired Turn 10 to do it.

    I guess the concept is that when your racing your not as concerned with visual fidelity as you are watching your race...

    Consoles have their limitations but other racers out there don't have to do this and still create a tremendous consistency and racing/driving sensation...

    This is also what birthed the photo mode and show case garage modes, so they could show off the high res models that they used to make the lower res ones.

    It just is what it is...

    But here is the real burn, look at shift, looks pretty good, look closely at the cars, they are very low Polly with few rounded lines... they are normal mapped, something that takes awhile to do but still is more modern concept than model swapping.

    For those that don't know what normal mapping is its basically taking the textures from a super high res model and mapping them to a lower res one. It's a LOT of work but the results are fantastic.


  •  09-24-2009, 5:21 PM 2975891 in reply to 2975882

    Re: Lower Resolution Models in game

    The carmodels during the replays are really really edgy, polygonwise. The headlights on the mini for example is just plain ugly. I am a bit diapointed.

     

    Would be nice to get a statement if its just a "demo build" or if this does represent the full game in every aspect (except content of course)

  •  09-24-2009, 5:25 PM 2975896 in reply to 2975891

    Re: Lower Resolution Models in game

    Is it lower LOD (Level of Detail) or Lower resolution/lower anti-aliasing that people are seeing?

    OS


    http://oldschoolspeedshop.ning.com/
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