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Pit Stops in Forza 3?

Last post 10-18-2009, 11:17 AM by GOT BIPOLAR. 21 replies.
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  •  09-15-2009, 2:03 AM 2947766

    Pit Stops in Forza 3?

    Does anyone have any information on how Pit Stops will be handled in Forza 3?

    The Pit Stops in Forza 2 were to be blunt a joke.  In Forza 1, there was some things better, like the line you could move to determine what you wanted. While not perfect, it was much better than what Forza 2 had. 

    I do not expect Nascar/Indy/F1 type of Pit Stops, but being able to determine fuel, tires, number of tires etc. would be cool.  I also think that based on the percent damage of the car, it should take a bit longer in the pits.  In Forza 2, if you had a car that was 90% destroyed, it would take the same amount as the car that needed a drop of fuel.  Again, I don't think we need full SIM pitstops or a 90% damaged car would never leave the pits until the race was over...but if they handle it like this...

     Let the user choose:

    1. How much fuel

    2. Tires. 2, 4, left/right side

    3. Damage/repair.  Depending on location of damage would add to the amount of time in the pits.  Let's say your car is pulling to the right, you could check off that you want full damage fixed.

    4. 10% Car damage would mean an additional 5 seconds in the pit.  You can then add time based on the amount of damage.

    5. If you do not need fuel or tires, you should be able to just fix the car from pulling to the left or right and not get fuel.  We all know that at the start of a race that has a nice tight turn, stuff will happen, so if you are pulling to the right or left, you should be able to pit without wasting time for tires/fuel and just get the pulling done.

    Anyways..I am just thinking out  loud and i know that there are many more here could come up with something better...I am just hoping they did not copy/paste the pit stop code from Forza 2.

     

  •  09-15-2009, 2:15 AM 2947780 in reply to 2947766

    Re: Pit Stops in Forza 3?

    This is pointless. Whatever is in the game now will stay how it is. The game is finished and is already out for mass produce. It will most likely be the same FM2 because Turn10 hasnt talked about anything new on pit stops.
  •  09-15-2009, 2:19 AM 2947783 in reply to 2947766

    Re: Pit Stops in Forza 3?

    I don't have any information on how the pit stops will work in forza 3, however I'm pretty certain that they will not be as in depth as what you have just mentioned in your post.

    While I would agree that it would be nice to have a much better system in place than the first two games, I wouldn't count on it.

     Unless I am totally mistaken.



    ALAN ULTIMATE
  •  09-15-2009, 5:50 AM 2947996 in reply to 2947780

    Re: Pit Stops in Forza 3?

    IIIIRoyal:
    This is pointless. Whatever is in the game now will stay how it is. The game is finished and is already out for mass produce. It will most likely be the same FM2 because Turn10 hasnt talked about anything new on pit stops.

    There are a lot of things T10 haven't talked about, things that we will probably have to wait until release to find out about. And although the game development is probably completed, there's nothing to say T10 couldn't alter minor things and incorporate them in an update.

    @ OP: a more realistic pit stop would definitely add another element of realism, something I would definitely not be opposed to. But I think if your idea never materialized I would still be okay with FM2's version.

  •  09-15-2009, 5:58 AM 2948003 in reply to 2947783

    Re: Pit Stops in Forza 3?

    ya I wish they have the stuff u mentioned also. Nothing has been confirmed yet though...

    Ferrari party: - Ferrari's own parties are the nicest. There are all the crew and their children. I don't know exactly what I will do there. Maybe I will be Santa. Other parties are official and boring. -Kimi Raikkonen

  •  09-15-2009, 8:01 AM 2948153 in reply to 2948003

    Re: Pit Stops in Forza 3?

    I would love to be able to adjust the race cars in the pits. Maybe not street cars, but cars like the v8 supercars. I can dream right? :D
  •  09-15-2009, 10:13 AM 2948325 in reply to 2948003

    Re: Pit Stops in Forza 3?

    Taking maple valley as example where your car stops (almost) immediately when you enter the pit lane you dont have any time to choose any of these things. It would be impractical to have it unless your able to choose it while racing. But then (at least with me when looking at the telemety during a race) it takes all your focus off the track. I agree its a shame but i dont think there will be much changed.
    Forzaholic...... Give me one more hour...
  •  09-15-2009, 10:45 AM 2948398 in reply to 2948325

    Re: Pit Stops in Forza 3?

    Couldn't they build in the time it takes to select the various things you want to change as part of the pit stop time. So more fuel would be a simple button press, but a full repair would require several presses using up more time for a 'slightly' more realistic pit stop, compared to a one button fixes all.
  •  09-15-2009, 10:55 AM 2948408 in reply to 2948325

    Re: Pit Stops in Forza 3?

    TheDutchManiac:
    Taking maple valley as example where your car stops (almost) immediately when you enter the pit lane you dont have any time to choose any of these things. It would be impractical to have it unless your able to choose it while racing. But then (at least with me when looking at the telemety during a race) it takes all your focus off the track. I agree its a shame but i dont think there will be much changed.

    We were given the available options, in Forza 1, when our car came to a stop at the assigned pit area  position. A menu would come up and we then chose what we wanted.

    We definately need an option to fix body parts that are damaged.

    Nothing like hitting the wall or other cars and then your body parts are damaged so that you lose a lot of speed.

    It's discouraging when in a 75 lap race and you are bumped into a wall and get damage. You can go into the pits and replace mechanical parts but not the body parts. Thus you are out of the race against the cars that have little or no damage.

    Turn 10 hasn't talked about this, so I suppose it won't be in the pit stops. lol

     



    EZT Motorsport: P r i d e | H o n o r | I n t e g r i t y!

    "Unofficial Senior Citizen of Forza Motorsport"
  •  09-15-2009, 11:28 AM 2948476 in reply to 2948408

    Re: Pit Stops in Forza 3?

    TomCat7:

    It's discouraging when in a 75 lap race and you are bumped into a wall and get damage. You can go into the pits and replace mechanical parts but not the body parts.

    I dont expect any major changes, but I REALLY want them to address this issue.  It makes no sense to be able to replace an engine, but not aero parts. 

    My ideal system is this:

    - Ability to choose what you want done in the pits.  Would include the ability to choose whether you wanted fronts or rears or both sets of tires changed.  The ability to select amount of fuel you want(with options for 1/8, 1/4, 1/2 or full tank).  The ability to select if you want to fix body damage, mechanical damage or both. 

    And implementing this doesn't need to be complicated.  There could be basic +/- consequences for your choices.  For example, 4-wheel tire change takes 5 seconds.  -2 seconds for just front or backs.  +2 for aero or mech fix, +4 for both. 

    And with fuel, it'd be 2 seconds for 1/8 tank, 3 seconds for 1/4 tank, 5 seconds for 1/2 tank, and 8 seconds for full tank.  I know that doesn't work out perfectly in realism, but its a video game, and nobody is going to come in and take less than a full tank if they can use a full tank.  And these times are not added to the tire change time, it goes along with it.

    For example, if you wanted 4 tires changed and a full tank, it'd take 8 seconds for the whole stop.  If you wanted 4 tires changed and only a half tank, it'd take 5 seconds.  Or if you wanted just the rears changed, only 1/4 tank and a mech fix, it'd take 5 seconds. 

    This way, you could effectively use real pit strategies. 

    - Another addition I'd like is the ability to control the car in pitlane.  In FM2, I dont know what the magic number is, but you have to be below a certain speed entering pitlane and there's been a few times where I've gone in too fast and I wouldn't even stop.  Very annoying.  So give us a speed limiter button for when we get in the pitlane, and leave it up to us to reduce speed to whatever speed is chosen.  And then when we go to our stop, we'd have to hit our marks, or else it'll take extra time for the stop.  I'd suggest leaving a pretty big area for hitting the marks, just so its not too hard, but still leave some area of punishment for being wildly off. 

    I think that would be a blast in Forza.  It would really enhance the experience.  Obviously there's the problem of picking our pitstop strategy while doing all of this, but what I think is that when we enter pitlane and press the limiter button, a side-screen would pop-up where we could quickly choose our options.  There'd be a few default options, like 4-wheel tire/full fuel(call it 'standard'), and then a 'standard + repair'(which would fix both aero and mech) and then a couple options to change parameters.  These choices could be mapped to the D-pad.

    So I'd have it something like this:

    Down - 'standard'

    Up - 'standard + repair'

    Left - switch to rear only tire change

    Right - switch to front only tire change 

    Hold A and press D-pad up or down - adjust fuel level

    Hold Y and press D-pad up or down - adjust damage type to repair

    This may all sound complicated, but I've thought about it, and I think it would really be pretty quick and simple.  There would be no 'confirm' or anything before you stop, it just does whatever options are up on the screen once you get to the stop.  And these are designed to be done quickly, so you can choose them before you actually get to your pitstop without any problems.  Obviously, you'd want to think a bit ahead of time before coming to the pits so you aren't second guessing yourself when it comes time to pit. 

    And for those who are worried about learning all of this during a race and messing up, since there's no auto-take over by the computer, you could practice this stuff in Free Run all day long if you wanted. 

    I think its a pretty spiffy system myself.  There'd be real fuel strategies to think about, there'd be a focus on trying to optimize in and outlaps(dont forget to release the speed limiter when you cross the pit exit line!), and it'd give us a real sense of a pitstop. 

    I certainly dont expect anything like this for Forza 3, but I think these sorts of things should be considered for the future.  It would really turn endurance racing into a huge hit, and endurance racing is something that I think Forza is really weak on as it is. 

     


    "If everything seems under control, you're just not going fast enough"

    -Mario Andretti
  •  09-15-2009, 5:31 PM 2949458 in reply to 2947780

    Re: Pit Stops in Forza 3?

    IIIIRoyal:
    This is pointless. Whatever is in the game now will stay how it is. The game is finished and is already out for mass produce. It will most likely be the same FM2 because Turn10 hasnt talked about anything new on pit stops.

    I agree completely.


  •  09-15-2009, 5:46 PM 2949510 in reply to 2949458

    Re: Pit Stops in Forza 3?

    while i agree, and ill be satisfied whatevers in...

     i do wish we could drive the pits ourselves :P

  •  09-15-2009, 6:09 PM 2949575 in reply to 2949458

    Re: Pit Stops in Forza 3?

    Alex9009:

    IIIIRoyal:
    This is pointless. Whatever is in the game now will stay how it is. The game is finished and is already out for mass produce. It will most likely be the same FM2 because Turn10 hasnt talked about anything new on pit stops.

    I agree completely.

    i do agree....it most likely will remain the same....but just to play devils advocate......there is alot of stuff im sure turn 10 hasnt mentioned yet or shown us!! again...i wouldnt hold my breath, maybe just cross your fingers?


    Sig Removed [redesign]
  •  09-15-2009, 6:55 PM 2949691 in reply to 2947780

    Re: Pit Stops in Forza 3?

    IIIIRoyal:
    This is pointless. Whatever is in the game now will stay how it is. The game is finished and is already out for mass produce. It will most likely be the same FM2 because Turn10 hasnt talked about anything new on pit stops.

     

    Do you mean out for mass production. Mass produce tells me a free basket of fruit with every purchase.


    Racing

    http://multiplayerreport.com/
  •  09-15-2009, 7:30 PM 2949789 in reply to 2949458

    Re: Pit Stops in Forza 3?

    Alex9009:

    IIIIRoyal:
    This is pointless. Whatever is in the game now will stay how it is. The game is finished and is already out for mass produce. It will most likely be the same FM2 because Turn10 hasnt talked about anything new on pit stops.

    I agree completely.

    Well I think we all know that the game is gold and what not...that does not change the fact that WE DO NOT KNOW how the pits are going to work.  I dont understand how it is pointless to want to know how the pit stops are going to work.  The game is done like you said...is it pointless then for Turn 10 to do any more car reveals or track reveals since the game is done? By your logic...it is done it does not matter so Turn 10 should shut up?

    My only request is to know how they are going to work. Yeah, I have my wishful thinking and ideas of what I would like to see..but regardless of where the game is in manufacturing doesnt change the fact that Turn 10 has not said how the pits are going to work.

     

     

  •  09-15-2009, 7:47 PM 2949856 in reply to 2948476

    Re: Pit Stops in Forza 3?

    Seanspeed:
    TomCat7:

    It's discouraging when in a 75 lap race and you are bumped into a wall and get damage. You can go into the pits and replace mechanical parts but not the body parts.

    I dont expect any major changes, but I REALLY want them to address this issue.  It makes no sense to be able to replace an engine, but not aero parts. 

    My ideal system is this:

    - Ability to choose what you want done in the pits.  Would include the ability to choose whether you wanted fronts or rears or both sets of tires changed.  The ability to select amount of fuel you want(with options for 1/8, 1/4, 1/2 or full tank).  The ability to select if you want to fix body damage, mechanical damage or both. 

    And implementing this doesn't need to be complicated.  There could be basic +/- consequences for your choices.  For example, 4-wheel tire change takes 5 seconds.  -2 seconds for just front or backs.  +2 for aero or mech fix, +4 for both. 

    And with fuel, it'd be 2 seconds for 1/8 tank, 3 seconds for 1/4 tank, 5 seconds for 1/2 tank, and 8 seconds for full tank.  I know that doesn't work out perfectly in realism, but its a video game, and nobody is going to come in and take less than a full tank if they can use a full tank.  And these times are not added to the tire change time, it goes along with it.

    For example, if you wanted 4 tires changed and a full tank, it'd take 8 seconds for the whole stop.  If you wanted 4 tires changed and only a half tank, it'd take 5 seconds.  Or if you wanted just the rears changed, only 1/4 tank and a mech fix, it'd take 5 seconds. 

    This way, you could effectively use real pit strategies. 

    - Another addition I'd like is the ability to control the car in pitlane.  In FM2, I dont know what the magic number is, but you have to be below a certain speed entering pitlane and there's been a few times where I've gone in too fast and I wouldn't even stop.  Very annoying.  So give us a speed limiter button for when we get in the pitlane, and leave it up to us to reduce speed to whatever speed is chosen.  And then when we go to our stop, we'd have to hit our marks, or else it'll take extra time for the stop.  I'd suggest leaving a pretty big area for hitting the marks, just so its not too hard, but still leave some area of punishment for being wildly off. 

    I think that would be a blast in Forza.  It would really enhance the experience.  Obviously there's the problem of picking our pitstop strategy while doing all of this, but what I think is that when we enter pitlane and press the limiter button, a side-screen would pop-up where we could quickly choose our options.  There'd be a few default options, like 4-wheel tire/full fuel(call it 'standard'), and then a 'standard + repair'(which would fix both aero and mech) and then a couple options to change parameters.  These choices could be mapped to the D-pad.

    So I'd have it something like this:

    Down - 'standard'

    Up - 'standard + repair'

    Left - switch to rear only tire change

    Right - switch to front only tire change 

    Hold A and press D-pad up or down - adjust fuel level

    Hold Y and press D-pad up or down - adjust damage type to repair

    This may all sound complicated, but I've thought about it, and I think it would really be pretty quick and simple.  There would be no 'confirm' or anything before you stop, it just does whatever options are up on the screen once you get to the stop.  And these are designed to be done quickly, so you can choose them before you actually get to your pitstop without any problems.  Obviously, you'd want to think a bit ahead of time before coming to the pits so you aren't second guessing yourself when it comes time to pit. 

    And for those who are worried about learning all of this during a race and messing up, since there's no auto-take over by the computer, you could practice this stuff in Free Run all day long if you wanted. 

    I think its a pretty spiffy system myself.  There'd be real fuel strategies to think about, there'd be a focus on trying to optimize in and outlaps(dont forget to release the speed limiter when you cross the pit exit line!), and it'd give us a real sense of a pitstop. 

    I certainly dont expect anything like this for Forza 3, but I think these sorts of things should be considered for the future.  It would really turn endurance racing into a huge hit, and endurance racing is something that I think Forza is really weak on as it is. 

    This seems to be a pretty solid system. I wonder if we could write up a small program to try it out. We can keep our fingers crossed for forza 4. Do you think it would be possible to incorporate some kind of voice control for pitstops?


    "A car says [a lot] about its owner, and owning a Prius [says] you've given up on life." - djerb311
  •  09-15-2009, 11:10 PM 2950266 in reply to 2947766

    Re: Pit Stops in Forza 3?

    I would love more choice over the pit stops, all of your points would be awesome, just being able to change two tyres and say no to fuel and/or gauge how much fuel to take would be awesome to save time and add a lot more realism to the game...

    I would like more activity in the pit stops as well a la GT5 P. The car floating in mid air with no-one around it wasn't very appealing.




    http://www.autoart-tuning.com
  •  09-16-2009, 2:21 AM 2950533 in reply to 2950266

    Re: Pit Stops in Forza 3?

    people actually had the chance to play the game in it's full version, I guess if there were some major things to be announced, they would have been known by now.

     

    and I don't see the point comparing it to GT5, we all know the GT series is on it's decline while the FM series is probably reaching it's best


    Storefront Keyword (tunes): Yamadatuned
    Classic JDM designs, low class grip tunes, vynils groups, kaido replays and photography.
  •  10-18-2009, 9:46 AM 3068713 in reply to 2950533

    Re: Pit Stops in Forza 3?

    FORZA 1 had a good pit stop we should get that at least.
  •  10-18-2009, 10:18 AM 3068814 in reply to 2949856

    Re: Pit Stops in Forza 3?

    codypc:
    Seanspeed:
    TomCat7:

    It's discouraging when in a 75 lap race and you are bumped into a wall and get damage. You can go into the pits and replace mechanical parts but not the body parts.

    I dont expect any major changes, but I REALLY want them to address this issue.  It makes no sense to be able to replace an engine, but not aero parts. 

    My ideal system is this:

    - Ability to choose what you want done in the pits.  Would include the ability to choose whether you wanted fronts or rears or both sets of tires changed.  The ability to select amount of fuel you want(with options for 1/8, 1/4, 1/2 or full tank).  The ability to select if you want to fix body damage, mechanical damage or both. 

    And implementing this doesn't need to be complicated.  There could be basic +/- consequences for your choices.  For example, 4-wheel tire change takes 5 seconds.  -2 seconds for just front or backs.  +2 for aero or mech fix, +4 for both. 

    And with fuel, it'd be 2 seconds for 1/8 tank, 3 seconds for 1/4 tank, 5 seconds for 1/2 tank, and 8 seconds for full tank.  I know that doesn't work out perfectly in realism, but its a video game, and nobody is going to come in and take less than a full tank if they can use a full tank.  And these times are not added to the tire change time, it goes along with it.

    For example, if you wanted 4 tires changed and a full tank, it'd take 8 seconds for the whole stop.  If you wanted 4 tires changed and only a half tank, it'd take 5 seconds.  Or if you wanted just the rears changed, only 1/4 tank and a mech fix, it'd take 5 seconds. 

    This way, you could effectively use real pit strategies. 

    - Another addition I'd like is the ability to control the car in pitlane.  In FM2, I dont know what the magic number is, but you have to be below a certain speed entering pitlane and there's been a few times where I've gone in too fast and I wouldn't even stop.  Very annoying.  So give us a speed limiter button for when we get in the pitlane, and leave it up to us to reduce speed to whatever speed is chosen.  And then when we go to our stop, we'd have to hit our marks, or else it'll take extra time for the stop.  I'd suggest leaving a pretty big area for hitting the marks, just so its not too hard, but still leave some area of punishment for being wildly off. 

    I think that would be a blast in Forza.  It would really enhance the experience.  Obviously there's the problem of picking our pitstop strategy while doing all of this, but what I think is that when we enter pitlane and press the limiter button, a side-screen would pop-up where we could quickly choose our options.  There'd be a few default options, like 4-wheel tire/full fuel(call it 'standard'), and then a 'standard + repair'(which would fix both aero and mech) and then a couple options to change parameters.  These choices could be mapped to the D-pad.

    So I'd have it something like this:

    Down - 'standard'

    Up - 'standard + repair'

    Left - switch to rear only tire change

    Right - switch to front only tire change 

    Hold A and press D-pad up or down - adjust fuel level

    Hold Y and press D-pad up or down - adjust damage type to repair

    This may all sound complicated, but I've thought about it, and I think it would really be pretty quick and simple.  There would be no 'confirm' or anything before you stop, it just does whatever options are up on the screen once you get to the stop.  And these are designed to be done quickly, so you can choose them before you actually get to your pitstop without any problems.  Obviously, you'd want to think a bit ahead of time before coming to the pits so you aren't second guessing yourself when it comes time to pit. 

    And for those who are worried about learning all of this during a race and messing up, since there's no auto-take over by the computer, you could practice this stuff in Free Run all day long if you wanted. 

    I think its a pretty spiffy system myself.  There'd be real fuel strategies to think about, there'd be a focus on trying to optimize in and outlaps(dont forget to release the speed limiter when you cross the pit exit line!), and it'd give us a real sense of a pitstop. 

    I certainly dont expect anything like this for Forza 3, but I think these sorts of things should be considered for the future.  It would really turn endurance racing into a huge hit, and endurance racing is something that I think Forza is really weak on as it is. 

    This seems to be a pretty solid system. I wonder if we could write up a small program to try it out. We can keep our fingers crossed for forza 4. Do you think it would be possible to incorporate some kind of voice control for pitstops?

     You know, I'm actually quite happy with how it is at the moment. 


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