Chewbacca IV
"Mmm where's skate zilla?"; "Yes sir. Once again, this smells like Skate
Zilla."
vsubaru
"Skate zilla is evil -_-"
Since the Original Thread was Locked before I got Power Back obviously
because nitpickers using their nitpicking to do everything but what
they should be doing...
1. I had nothing to do with them (the screens), I spen the last 24+
hours without power thanks to Ernesto and people not trimming trees...
and I come back to have People accusing me .. if I did it.. i woulda
said I did, and I woulda posted them.....
2. Nitpicky people use you effing common sense,
a. why would one screen shot have AntiALiasing and another not?,
b. why would one screen shot have anti-strophic filting and ther others not?
c. why would the cars have 2 different reflections on them?,
d. why would some parts of the car be relfective and parts like headlights not?
e. why would that G35 Screen have them on a Track that isnt even in the
game (dont even say its Alpine Ring, look at the map, its prolly some
track off of Battle Gear.
f. why would the cars be hi-res and clear and the track in the
backgroudn look like it was originally a 640x480 screen scaled to
2560x1440 noise filtered and sharpened extremely then downsized back to
1280x720.
g. the rims on the shots wre radial blured in photoshop... and
disgustingly i might add... the decals on some spots are blurred and
not on others....
h. the Ghosting on the Beemer/Ferrari Shot.... common sense.. to get
motion blur/ghosting the camera would be stationaly with cars zooming
by, but that would only make the cars have the ghosting... the ghosting
on these shots were done by ghosting the ENTIRE image in photoshop,
why... because not only the cars are ghosting, but aspects of the track
and rumble strip as well, to have the track ghosting the camera would
have to be moving, and in which case the cars wouldnt have been
ghosting, and dont try to say its "de-interlacing" ... the game runs
720p "P" meaning Progressive..
i. the G35 Shots Over lays are totally fake and arcade... they
are perfectly on the Overscan Guidelines (no dev puts their overlays
poerfectly on them most put them inside a bout 10%, and in 2K's Case
outside by 10%..., and wtf is up with the standings/positions "+128"?
what in tarnation is that, why go from MM:SS:Te,H,Th (M=minutes,
S=seconds, Th=tenths, H = hundreds, Th=thousands) and move to something
that says +128, +21-49? wtf......
j. why would there be a gamertag "Turn10" on that Gamertag List, if the
Gamertag Doesnt Exist on Xbox.coms GT Data Base by searching for
Gamertag?
k. the G35s Redline is 7500 not 6500, and the Tach would go up to 8000
then the obvious one... NO 3d Grass..... and the Photoshop trail that
goes around every car (sorry .. im not saying how i know, but lets just
say there is evidence that the cars were copy and pasted from
elsewhere..)
the 3d Models used in the CGI are the Game models, so you honestly
think the difference between a 3d Studio Max Rendered scene and their
next gen Game engine will make the car models look that disgusting?
lets just say these are Fake, and prolly stolen renders that were
cut/pasted from other screenshots.. on to drastically different and
disgusting low-ress backgrounds...
Skate Zilla
-----------------------------
http://www.youtube.com/user/SkateZillaHD