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Play it forward. Mirror's Edge Tutorial. Now With All Videos Posted.

Last post 06-23-2009, 4:44 AM by SpecOpsBob. 105 replies.
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  •  01-06-2009, 10:08 PM 2192998 in reply to 2184106

    Re: Play it foward. Open for ideas.

    Great idea Glassman! I am posting alot of pictures up now, however more to come soon! I will post up some chicks on Wednesday as I have alot of homework now! haha

    Heres a great movie and some good pictures!

    Death Race

    Chels



    Also with Tweaky!
    KT Website l Delayed Tunes l SF Keywords: Konvict Tuning or KT
  •  01-10-2009, 4:50 PM 2197715 in reply to 2192998

    Re: Play it foward. Open for ideas.

    Thanks for the input so far. The web site is hard work this week with the upgrades, so, although I wanted to start the selection process the week, I'll wait another week to see what response there is. 

    Big Smile




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  •  01-14-2009, 3:35 PM 2202422 in reply to 2197715

    Re: Play it foward. Open for ideas.

    Still looking for input. I want to start this project this week-end. At the moment Nol Luv's Wild Things theme is the most interesting for me and if there are no more suggestions, the poll will be ditched and I'll go with that

    Big Smile




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  •  01-14-2009, 3:55 PM 2202450 in reply to 2202422

    Re: Play it foward. Open for ideas.

    Can you do something with real faces in them? I've been having trouble making them look realistic.
    GT:jaylon n jarin
  •  01-15-2009, 3:31 AM 2203080 in reply to 2202450

    Re: Play it foward. Open for ideas.

    jaylon n jarin:
    Can you do something with real faces in them? I've been having trouble making them look realistic.

    Yes, that's the sort of thing I'd like to do. Saw this a couple of weeks ago and thought something along this line would be ideal.

    Where The Wild Things Are: I borrowed a copy from the library today. Great book but the cross hatching used for shadows is a step above me at the moment. It looks intriguing but is not something I want to experiment with in public. Nol Luv Di, this is going on the shelf for a while. I've been experimenting with getting complex patterns from a few layers, and who knows, one might turn up that will do the job.

    Big Smile




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  •  01-17-2009, 9:28 AM 2205784 in reply to 2181347

    Re: W.I.P.

     

    Getting Started


    Using a grid


    To get a picture onto our car we have to draw it.

     

    No cutting and pasting here to bring an image into the game. Although, once we have a drawing in game, we can save it and move it between cars. It's old fashioned drawing brought kicking and screaming into the computer age. You get an image, you look at it and you draw what you see.

    If you're like me, this is a daunting task. Where do you start? As soon as a few shapes are down nothing looks right, nothing is the right size and every correction just makes the whole mess more impossible. A grid helps make sense of it all. It gives an easy reference for size and spacing. You can see that things are the right size, in the right place and facing the right direction, without too much effort. I've always used a grid for drawing. To be honest, it takes a job that I wouldn't be able to do, and makes it possible. And of course, the more you do, the easier it gets.


    An even grid is drawn onto an image, then a corresponding one is drawn onto the painting surface and used as a reference to draw onto.


    Here the grid is used to scale the drawing as well as copy it.


    If we were drawing onto paper then the grid would be at the bottom and would disappear as we paint, but here we are using a computer, and the grid can stay on top all the time.

    I've settled on a 6x9 grid and then I've made it more detailed by drawing in the diagonals. This gives me the drawing surface shown below. It looks cluttered, but works well.


    I can get away with such a detailed grid because it's drawn on my computer over a source picture and printed onto photographic paper. The grid lines are very fine, overlaid on my paper they don't get in the way of the picture and so many of them make it easy to space the drawing. I'll go into detail later how to use the grid in the game so it doesn't get in the way of the drawing.

    If this grid was drawn using pen and ruler, it would obscure the source picture so much you wouldn't make it out. You might need two source images, in that case, one to draw a grid over and another to keep clear. Getting the right type and size of grid that works for you can be trial and error, but it's worth while making the effort now, at the start of a drawing. Getting the right scale is important here, as well. I find that if the drawing is done large and then shrunk down more than 50% it looses it's crispness so I like to try and paint as close to the finished size as possible.


    Drawing a grid


    Start out with the capital I.

    A: Decrease the width ( X axis ) to 0.01 and increase the height ( Y axis ) to go to the edge of the mini.

    B: Stamp ( Y button ) and move in increments of 40 to end up with 10 vertical lines. Keep the Y axis at 0.00

    C: Stamp another one and rotate to 90 angle. Stamp and move 40 units a time up and down on the Y axis till 7 lines are done.

    D: Stamp another one, change the thickness, rotate to 135 angle, stamp and move at 40 unit amounts till the grid is filled side to side.

    E: Stamp another one, change the angle to 45 and finish the job off.

     

     

    One last thing before saving. It's a good idea to take a little time to arrange the layers. The grid gets used a lot and it's handy being able to find each line easily. Sometimes these thin lines don't flash when selected.

    I take two lines near the centre of the grid, one horizontal and one vertical ( coloured red in the diagram ) , select them, cut ( X button ) , move them to the front layer and insert ( Y button ) . This brings them to the front of the grid where they are easy to find. These two lines are used when moving the drawing round the painting area.

    Then go through the rest of the layers and cut and move where necessary to bring them into order. Often you want to find a particular line to change colour or transparency or something.



       

    Saving and loading the grid


    Here's a good tip if you're just starting out. It's a good idea to organise the place where the saved drawings are stored. In this game it's called the design catalogue and is found in the painting menu.

    It has a fault. Every time you save a file it's put at the bottom. You can't rearrange it. Every time you want to use the last file saved, you have to scroll down past everything that went before. The more you paint, the longer this takes.

    The way round it is to reserve a few files at the start as temporary files. Ten would be a good number, I guess. If you're just starting, then you could name them temp 1 through to temp 10, for example. But if you're like me and never thought of this before, then you're stuck with odd names for your temp files. Because you can't rename them.

    To make your front files, temp files, simply load the file onto a car, select and save as a new vinyl group under a different name. This will be saved at the back, of course, and the original file at the front can be written over as needed. You're just stuck with the name.

    Of course, be very careful that any temp files that you want to keep are renamed. It would be too easy to write over an important drawing before it had been saved at the other end of the catalogue.

    When ever you load this grid onto a Mini, simply move it to the right 125 units and it will be centred on the roof. Very handy if you delete the grid halfway through a drawing. It's easy to load and put back in the same place.

    Big Smile

    Back.










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  •  01-17-2009, 9:54 AM 2205807 in reply to 2205784

    Re: W.I.P.

    I've never used a grid, I'll try this.

     


    GT:jaylon n jarin
  •  01-18-2009, 2:00 AM 2206730 in reply to 2205807

    Re: W.I.P.

    So you've started this then GlassMan, excellent.

    I've only used a grid twice, both when painting faces. My grid lines were too wide the first time & i struggled to match the placement of the facial features to the grid i'd drawn on the source pic. Learnt from that on my 2nd attempt & although it worked out a lot better, my image still didn't look exact - which puzzled me a bit so i ditched the grid & went back to 'freehand'.

    Now that i see you using diagonals i think i'll give it another try. It's ''horses for courses'' i suppose but for someone like me who's 'eye' is not that good, the diagonal lines might just be the extra reference point i was missing before.

    Been having a 'mare trying to get on the forums since it all changed (btw, what a rubbish idea that was!!!) almost to the point of not being bothered anymore. Gonna persevere though because of this thread in particular, always keen to learn & improve. Looking forward to the next step Smile




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  •  01-18-2009, 2:39 AM 2206758 in reply to 2206730

    Re: W.I.P.

    Cool lessons have started. Will be starting on this Monday night.
  •  01-18-2009, 9:01 AM 2206953 in reply to 2206758

    Re: W.I.P.

    This is going to be fun to watch. Excellent idea.


    If you're not driving with the Fanatec, you're just playing games.
  •  01-18-2009, 9:36 AM 2206987 in reply to 2206953

    Re: W.I.P.

    this is great thread, very kool to see u helpin the community

    u should def sell that grid 2 peoples and save them the time of makin it lol

    i would buy one as i have never used a grid ever, might get me paintin again ha ha


  •  01-18-2009, 7:10 PM 2207543 in reply to 2206987

    Re: W.I.P.

    I suck a painting maybe this will help.


     

  •  01-20-2009, 5:35 AM 2209365 in reply to 2207543

    Re: W.I.P.

    Thanks for the feed back, guys. With the viewer count down, it's good to know this is being read.

    Some Minis are in the auction house now, Radda. Not featured and priced at mates' rates.

    I see crooks has made one. Good, I'm understandable. Surprise  ( sigh of relief )

    Next installment is up soon.

    Big Smile




    Paint Video
  •  01-21-2009, 2:19 AM 2210552 in reply to 2209365

    Re: W.I.P.

     

    Getting Started


    Setting scale with a grid.


    Here's the picture I'll be working from.

    The scale was chosen by deciding how big I want to paint the face.

     

    We have the Mini with the grid and over that is a transparent copy of the source image. That's been stretched to the size I want to paint. Looking at that, I want the face to be about the size of 4 squares, 2 high and 2 wide. It fits a 6x9 grid, but the drawing will have to be moved later to draw in the hands and upper body. Remember, I don't want to shrink the finished drawing too much when the time comes to fit it on a car. As a rule of thumb, I get nervous if it has to go below .70 size.

    To test this, I copy the grid onto a likely cars' roof, put a circle down and adjust the transparancy to 30 or 40. Adjust the size to about 4 squares and stamp it. Adjust the second circle to about 5 sq x 5 sq. This represents the hair in relation to the face.

     

    Now select all the layers And either cut or copy them. Go to the side of the car and insert this drawing. Position and adjust the size to where you think the finished painting will go. In this case, size .80 fits the bill and I'm happy that when the drawing is finished I won't have to shrink it too much.

     

    Using pen and paper.

    If you put a ruler over the picture, whatever size the face is you halve it and that's your grid size. Say the face is 40mm x 40mm then you draw your lines at 20mm spacing.. The face will be about the right size and the whole head is about 5 squares by 5 squares.



     

    I've used a computer and it's much simpler. With most drawing programes you can lay out guidelines in a symetrical pattern and using the snap to guides funtion, draw a grid very quickly. Or even easier, use the ' grid ' in programe as a guide to draw your grid over, this time turning on ' snap to grid '. Import your picture and layer it under the grid. Then you can grab either the image or the grid and resize to get the right fit. No measuring required. Cut and print. Or you could copy the above jpeg to your hard drive and use that.

    Get the best print you can. If this picture is printed on ordinary paper the grid won't show up. I use photo quality paper. If your printer won't handle it, put it on a disc and take it down to the local photo outlet.

    Here's the print I'll be working from.


    It is, in fact, print number 5, and as you can see the printed colour is darker than the computer version. The previous ones vary in size and colour. One is a full page blow up of her head, others, the colours have been edited to help understand the different tones. All the previous were printed under my first attempt at scaling a grid, so they won't be used to draw, as the scale was wrong, but they can be used to see detail that is missing in this dark print.

    Big Smile

    Back.



     







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  •  01-21-2009, 2:45 AM 2210574 in reply to 2210552

    Re: W.I.P.

    Great work glassman, im going to have to try this. I usually do it without the grid, when ive complete the design i take a picture and compare it to the source pic in photoshop then do the adjustments. Now thats a pain. Thanks.
  •  01-21-2009, 3:01 AM 2210589 in reply to 2210574

    Re: W.I.P.

    Good one Josh. I hope you do try this method and see how it works out. You should see that everything goes down in the right place and you don't have to photoshop at the end. I've only done that once, with Marilyn Monroe, and she was spot on.

    Next post up will be starting the drawing where I hope to explain the practical method of working with a grid.

    Big Smile




    Paint Video
  •  01-21-2009, 11:09 AM 2210936 in reply to 2210589

    Re: W.I.P.

    I've not really thought of getting the scale determined before i start an image. I understand what you mean about possibly losing some crispness or detail but i've found it can also hide a lot of faults too (as in my Lampard image i showed you a while back). Haven't ever chosen a 'likely car' to test the scale on before either, like a lot of people i've spoken to none of this comes into play til after the image/s for the design have been done.

    That means a bit of thought has to go into it before i start. . . best i get on with choosing a source pic. & scaling it down before the next lesson then Wink




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  •  01-21-2009, 2:34 PM 2211118 in reply to 2210936

    Re: W.I.P.

    Glassman,

    Typed up one response to this already, but the forums ate it. I think this is a great thread, you certainly prepare a lot more than I do when approaching a project. It's good to see how other people work though and hopefully I'll learn some new techniques.

    Thanks for taking the time to do this.

    D



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  •  01-21-2009, 2:58 PM 2211148 in reply to 2181342

    Re: gas Play it foward. Setting the Scale. Links in 3rd post.

    Tagged nice thread GlassMan

  •  01-24-2009, 2:13 AM 2214919 in reply to 2211148

    Re: gas Play it foward. Setting the Scale. Links in 3rd post.

    XACA SCUNNER:
    Tagged nice thread GlassMan

    Thanks SCUNNER.

    Thanks for the feed back. I know that setting a scale sounds long and involved, but believe me, I do it mainly instinctively. I wanted to spell out a method for some one who is coming to this for the first time. Really, it's not a lot more involved than looking at a picture and considering what size it will end up at, compared to whatever size you are comfortable painting it at.

    For this one, the hands are an important part of the design, so I want to feature them on the final car. It could be painted bigger with more detail evident, but in reality, I know it will be shrunk and that much detail could be lost.

    That's where the gaming element comes in. There's only 1000 layers to work with ( supposed to be only ) and I like to play within that limit. For that reason, why paint anything that won't be seen if it's scaled down?

    Painting as small as you are comfortable with is harder, yes, but it's a good way to keep the layer count down, and I guess that's another reason for considering the scale before starting.

    Of course, this is only my opinion, and also, only my opinion today.

    DamnMe, I know what you mean. I type all replies longer than a couple of sentences onto a word processor, then copy onto the forums.

    Midnyte, any car that has panels that fit the design is a likely one, really. I haven't any in mind for this one yet. My method is to jump in, boots and all, paint the paints, then think of a car, then think of a background.

    Big Smile




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