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Hopes for Forza 3

Last post 07-25-2008, 12:11 PM by ibert. 90 replies.
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  •  08-26-2007, 11:20 PM 865497

    Hopes for Forza 3

    With so many complaints about Forza 2.  I am asking, what do you want Turn 10 to put in Forza 3.  Cars, Tracks, Race types, what have you.
    If you are driving your canoe down the street and your left front tire pops, how many pancakes does it take to shingle a roof?
  •  08-27-2007, 2:43 AM 866029 in reply to 865497

    Re: Hopes for Forza 3

    Free-roam. full interior details being able to roll windows up and down and honking horn and being able to flash headlights. Keeping all simulation racing/driving and more upgrades but with being able to free-roam miles and miles and miles of road just like Test Drive Unlimited and driving to your race track to do your money-making races.

    That would make this game a 360 breaker because i'd never put down the controller that it would burn down the console. lol!

    but seriously, there have been plenty of request for free roam and i really would love to see that in Forza 3.

    Come on Turn 10, allow Free Roam. Please!!

    Peace out man.

  •  08-27-2007, 3:19 PM 868482 in reply to 865497

    Re: Hopes for Forza 3

    Pretty much a merger between Test Drive Unlimited with its HUGE free roam, detailed interiors with moving gauges, horn, ability to roll up and down your windows, headlights, and no loading times unless you enter a race or shop. And Forza 2 with its ultra great realism and wide selection of cars, tuning options, and paint. A merge between both of those game studios and their abilities so far would make a Turn10/Atari/Microsoft Game Studios ultimate Forza Motorsport 3.
  •  08-31-2007, 6:42 PM 890960 in reply to 868482

    Re: Hopes for Forza 3

    forza 2 was pretty much the same game as forza1, with better physics AI and graphics. And it is astonashing. but wat this game series realy need is some heart and soul. it feels much like driving a big demo, you can try cars on diffrent tracks and what more? nothing. if it wherent for the achivment, i wouldnt even do all the races. caus it's so boring. same thing over and over again. and that's what most of the player/critics agrees on. so what can be done for forza 3?

    1. Graphics, not the most importaint part. and cocpit views are not nessesary wither. make the game fun to play. not do the same thing over and over agin. it gets boring very soon. Rebuild everything except physics AI and tuning.

    2. Make a careermode worth the name. make races worth race. I meen, I give a damn about all the series, i dont get anything from it. except points that i dont need. make the carrer a way from the bottom to the top with the same opponents. get us their pictures and feeling. get us something more then just races. i want a full championchip with lots of tracks. not race every singel traack woth every singel class and you naild the game. look at formula one or gt-series. give us a heart.

    3.for example, let us do the qualification. let us be a part of the racing atmosphere. i dont want to race race race. racing's about so many other things. i want to have a weekend where i can practice, do my own qualificationrun and then finish with the race. and i much rather have not so many series, but everyone with qualification instaid. atleast make it optionable. ´

    4.  stop evolving physics. you are the best, and will be for al ong time. i dont think improvment now will men alot to your fans. we need something to not get to borerd.

    5. basicly, cut the demo/colect all the cars and /simulate to your dead thing. we love it all, to be abel to do everything with yor car the physics and the AI, what we need is a game who is fun to play after you've colected all yor favorit cars and driven all tracks. we dont want to be forced to drive other cars again and again. to times is enough. but you probably allready know all of this. allready looking forward to the next game.

    cheers

  •  09-07-2007, 8:57 AM 920840 in reply to 865497

    Re: Hopes for Forza 3

    I have no complaints as such, but here are a few suggestions.

    Environment:
    I like the real world tracks but they start to look very same-y after a while, so:
    Night racing - we really need night racing. If we can't have night racing, can we have some slightly varying light? Like a morning, midday and late afternoon time for each track?
    Weather - a bit more an ask I realise, with the extra Physics, but this would be ace. I'll probably buy PGR4 just for the night and weather, although the driving won't be as good or realistic as Forza.

    Photo Mode:
    Just a bit more lee-way would be good. Total hemispherical panning, so we can do aerial views.

    Livery Editor:
    I don't know how complex this is but it would be nice to be able to divide the top of the car in two, so that you could 'insert from left/right side' on the top, to achieve perfect symmetry a lot easier.
    Metallic/Manufacturer/Special Colors Vinyl shapes please. You could save everyone a lot fo time and do some ready-made national flags. A few more Fonts too please.
  •  10-05-2007, 10:44 AM 1014343 in reply to 920840

    Re: Hopes for Forza 3

    I have no complaints for Forza 2 and I give Turn 10 props for making this game how good it is. I just believe that there could have been some more additions. I believe night racing would have been awesome with the headlight effects on and stuff like that. More maps could have been added because the maps are mostly extended versions of itself. I'm a JDM guy so I think the Skyline R33 could have been added. If not, it would be nice if it were in a car pack for download. Game is awesome though. peace
  •  10-05-2007, 11:14 AM 1014399 in reply to 868482

    Re: Hopes for Forza 3

    Raijin GT:
    Pretty much a merger between Test Drive Unlimited with its HUGE free roam, detailed interiors with moving gauges, horn, ability to roll up and down your windows, headlights, and no loading times unless you enter a race or shop. And Forza 2 with its ultra great realism and wide selection of cars, tuning options, and paint. A merge between both of those game studios and their abilities so far would make a Turn10/Atari/Microsoft Game Studios ultimate Forza Motorsport 3.
    Dont for get to add a clutch in there!

    R.I.P Stillwata 1987-2007
  •  10-12-2007, 5:41 PM 1032281 in reply to 1014399

    Re: Hopes for Forza 3

    No, I would like to continue driving on real tracks. Free roam would greatly detract development time from the meat of the game: racing. I played TDU for a while; then I got a 360 and a copy for Forza; TDU has not been run since.

    All I ask for is more tracks, more cars, more race customizability, more car customizaibility, and bring back online clubs, I could'nt give a damn if the auction house was stipped down to just set-price selling. I.e., more of same good stuff.

    "I don't hate it. I just don't like it at all, and it's terrible."
    GT: Meganautic
  •  10-16-2007, 10:05 PM 1043099 in reply to 865497

    Re: Hopes for Forza 3

    Forza2 is pretty good, specially driving physics, AI, Live, the support of the multiscreen.

    What would I like to see in Forza3...

    1) More real world tracks and fantasy tracks with beautifull environments not the boring fantasy tracks like the ones in Forza2.

    2) Weather effects, snow, reign, ice, wet, storm (PGR4), day, night driving

    3) A driving wheel like Logitechs G25, if possible better one please. I would happily pay up to 400$ for a good racing wheel (with clutch and maybe hand brake)

    4) In car view + the support of TrackIR.

    5) Much better graphics, Forza2 graphics are not bad but not beautifull either, just good/enough.

    6) Live racing minimum 16 cars.

    7) Damage on cars, could be better, crash physics also.

    8) Don't go higher on the cars, 300 is more than enough!

    9) Keep auctionhouse, this is very nice.

     

    If you need 5-6 years to make Forza3 with all this stuff in a perfect condition, I'll wait gladly.

     

    Keep up the good work and thanks for all the good racingtime I'm having with Forza2  :)

  •  10-17-2007, 7:41 AM 1043551 in reply to 1043099

    Re: Hopes for Forza 3

    vip 2K:

    Forza2 is pretty good, specially driving physics, AI, Live, the support of the multiscreen.

    What would I like to see in Forza3...

    1) More real world tracks and fantasy tracks with beautifull environments not the boring fantasy tracks like the ones in Forza2.

    2) Weather effects, snow, reign, ice, wet, storm (PGR4), day, night driving

    3) A driving wheel like Logitechs G25, if possible better one please. I would happily pay up to 400$ for a good racing wheel (with clutch and maybe hand brake)

    4) In car view + the support of TrackIR.

    5) Much better graphics, Forza2 graphics are not bad but not beautifull either, just good/enough.

    6) Live racing minimum 16 cars.

    7) Damage on cars, could be better, crash physics also.

    8) Don't go higher on the cars, 300 is more than enough!

    9) Keep auctionhouse, this is very nice.

     

    If you need 5-6 years to make Forza3 with all this stuff in a perfect condition, I'll wait gladly.

     

    Keep up the good work and thanks for all the good racingtime I'm having with Forza2  :)

    I have to agree, This pretty much sums it up for me. Great game that can only get better.

    R.I.P Stillwata 1987-2007
  •  10-18-2007, 2:33 AM 1045968 in reply to 865497

    Re: Hopes for Forza 3

    1. Tuning : Make the cars easier to tune period.  Nuff said.

    2. Peripherals :  Umm make the damn steering wheel easier to tune.  Remember, each car has a different turning radius and steering gears.  Having to set pedal and steering numbness at one basic setting then having to re-tune and re-drive every car I have already tuned sucks. Period.  Also PLEASE re-engineer the racing wheel gas/brake pedals and what they are mounted to.  I know race cars have pedals super close together, but they are attached to a car, not crappy plastic that slides across pretty much any surface you set it on with a small amount of pressure against said pedals.

    3. Cars :  More oldschoolers, i.e. more old race cars from Trans Am and Can Am.  Seeing old Shelby Mustangs, Z/28 Camaros,  BRE Datsun Fairlady 2000's (Yes readers a DATSUN Fairlady!), Fiat's ect.,  race and being able to race them is fun.  Add more modern race cars from the Koni Challenge,  or Daytona Prototype class and some of the lesser seen cars from SCCA racing such as IS 300's, Real Time TSX's / RSX's ( FM1 had several Real-Time Cars), or the multitude of Maza tuner cars.  Or add lower class racers like GT5  and up to what is alreayd offered.

    4. Garage Transfers :  This really burned me up with FM2. I spent all the time in FM1 to unlock tons of cars, win buckets of credits only to lose them and start over with diddly squat in my garage.  When I first got FM1 there was lots of time to sit down for 4-6 hours every few days and get my cars all good.  Now I don't have as much time to spend getting credits and cars, I'm not motivated to go out and get something I've already won and tuned from FM1.  Please make FM3 have the ability to transfer your garage(s) and  to keep casual gamers from FM2 in the mix.

    5. Courses :  Ok, ok, I like some of the fantasy courses in FM2, but I miss Road America.  FM3 needs to run the BEST road courses from around the world if staying on top is important.  You have a worldwide fan base that is used to seeing cars run at Limerock, Brands Hatch, Le Mans, or even the Long Beach Road Course.  FM3 HAS to add more real life road courses plain and simple.  Hell have a vote to see what course(s) you will add, I don't care, just get more real courses!!!!!!

    That's my rant about what FM3 should have you can agree or not, just hope you read it!

    -- DJ aka EvilOldsCut77

  •  10-21-2007, 3:14 PM 1054760 in reply to 1045968

    Re: Hopes for Forza 3

    As I was reading some of the other suggestions here, it seems the same complaint came about alot...more courses, I think that is so true I was a little disappointed with the lack of courses, More real-world courses would be great, but if not, some really good designed fantasy courses would be a compromise. Giving us one fantasy course (the courses names after snakes) and just breaking it up into smaller courses, seemed like it was rushed.

    Someone brought up the fact about the way career progressed which is also true. Transferring your garage seems like a good idea, but only on the basis that the game's engine stays the same. Winning the same cars again that you did in FM1 was a big disappointment. To better elaborate the way you won them was the same. The Career mode seemed kinda faceless like there were no interaction, no peronality, Just....race, win....race some more....and win. A free-roam mode would seem to straying away from what this game is...a Sim racer so that wouldn't be that important in my opinion

    Maybe since you have the choice of a particular Region at the start, maybe you only have access to cars and tracks specific to that region, then when you achieve a certain level or complete that region, you can move on to another region and collect those cars and have the ability to race those tracks as well then ultimately have a world championship in which you were to tranverse tracks you raced in a world series to end the game. That would keep things interesting when you go online because those cars (cars in stock form only though) and tracks will be available, but since you haven't unlocked those cars and tracks in career mode yet you won't be as competitive and you'll want to progress your career to get those tracks and also those cars so you can customize them.

    Someone said earlier that qualifying would add some flavor to the game...and it would. But I could kind of understand how that would be too much to a casual gamer if they're not as into the realism of racing as others are. Maybe that would be a setting you could turn on and off at your discretion. I guess you would have to balance the game to make it not intensive to play so it wouldn't discourage some players . But then again if you bought Forza in the first place you are truly a  Sim racer and a racing fan in every sense.

    Rolling up windows and being able to honk your horn in my opinion doesn't seem like that would be that important. And again that would take away from what the core game is

    As for the livery section, I really don't have too many complaints, I mean what people have been able to do with the tools given is just short of unworldly. I myself have been trying to figure out how some of those liveries are done I'm beginning to understand the time and dedication it takes to do that. Maybe streamline some of the steps it takes to do so, but the livery setup is pretty sound, I would say just add a "freeboard"
    those phenominal artists away to paint without putting it on a car at first and it would make logo designing easier as well. Also like others were saying and expanded photo section to do more things inside of that like free panning to get more dramatic shots, but then again I could see how that would add extra coding because you might have to change the way the cars and scenery are modelled to achieve that.

    Adding weather adds it own set up problems, like possibly extra code for the physics of that. Maybe just have rain in-the-game in 3 settings, Light, intermediate and, monsoon. And I'm not aware of alot of night racing (I'm more than likely wrong) expect the endurance races and oval track racing such as NASACR, so adding a "Night Race" wouldn't seem that important. So with adding different times of day that would be nice, but for full realism that means you would possibly want to add air and track temperatue, because that plays a part in how a car handles but that goes back to weather and adding additional coding for that was well.

    With later versions of "Good" games visually they will get better so I figure that isn't something that needs to be pointed out.

    All in all this is a good Sim Racer, and if they stay with the core of the game and add features that go along with SIM RACING, this brand can only get better.


  •  10-21-2007, 3:24 PM 1054775 in reply to 1054760

    Re: Hopes for Forza 3

    all they need to add for forza 3 is better graphics in car views being abble to customize the interior designs with custom seats ect... blah blah blah a free roam system where u can drive around untill u wanna race ummmm a more user friendly tuning systems say with like dyno and wind tunnels that will actually tell u while ure in the tunning menu what the little tweaks ure doing actually do u know just a bunch of little stuff
  •  10-22-2007, 4:37 PM 1057429 in reply to 865497

    Re: Hopes for Forza 3

    i think i'd like a bit more on damage it's good but can be better things like instead of 'oh my bumpers dinted' then 'oh i'ts fallen off' i'd like it to hang on by a bolt scraping on the floor making you slow down which makes you try and shake it off. or maybe add a feature to put custom made licence plates on. (which will fall of when badly damaged). or the bonnet will fall off revealing that shining engine, what i'd like most though is the car to be able to roll, damaging your roof aswell (which im not sure you can damage the roof in forza 2) and also i'd like the AI to make a few mistakes as well so you actually see a car spinning off in front of you, then rolling over the gravel and stopping upside down in a tire wall. i think that would make it a better game. (not forgetting clearing up bugs,adding tracks,more 'normal' cars etc)
    Gamertag: Ryan5794
    Never give up :)
  •  10-23-2007, 11:03 AM 1059555 in reply to 1057429

    Re: Hopes for Forza 3

    I like forza 2 the way it is.


  •  10-23-2007, 5:44 PM 1060750 in reply to 1043099

    Re: Hopes for Forza 3

    I agree... More tracks, more tracks, more tracks. That doesn't mean taking the test track that nobody ever runs and cutting it up into 15 smaller tracks. You removed Alpine Ring, Rio, Tokyo, Blue Mtns., Road America, Pacific Shipyards, and the Fuji.. Hill from Forza1 and only replaced it with Sebring, Sazuka, and Mugello(all great by the way). Let me guess, the new track that will be available sometime soon on DLC will come with a small fee, right?  Forza 2 is a great game and you obviously worked hard to make it, but you skimped out on us with the tracks. I wouldn't care if we had to do a onetime download off all the tracks from a seperate disk onto our hardrive. Just give us more tracks w/o charging us real cash for them.

     

     

  •  10-24-2007, 12:03 AM 1061749 in reply to 1060750

    Re: Hopes for Forza 3

    more tracks...... real ones.....

    i want to be able to roll that basterd, and if i do chances are it wont start, and if it does, it wont run right........

     

    exhaust notes, i like how the ferraris screem, but it should change a little more when u upgrade exhaust

     

    if i have a roots blower, i want to hear it whine, line a kenne belle on a 4.6L @ 15psi.....

     

    i want to hear the turbo really spool, and the BOV let off

     

    it would be nice to hear the Vtech change over in the hondas.......

     

    make it so you make liveries, you dont have the make each side seperate cause when you copy its all backwards

     

    weather, would be nice and diff times of day, morning, afternoon and early evening, night is probably not nessesary....

     

    in car view with the wheel and working guages would be cool

     

    Change the color scheme of ingame manufacterer decals....

     

    Coax microsoft into a better wheel, clutch, shifter, someway to make those pedals stay put.....

     

     

    Forza 2 is a great game, nothings perfect, and things can always be taken to the next level...... amp it up and stay out front Turn10


    ....I Live my Life A Quarter Mile At A Time....

    -----BAHAHAHAHAHAHAHAHAHA !!!
  •  10-24-2007, 12:28 AM 1061776 in reply to 865497

    Re: Hopes for Forza 3

    I don't think this series needs free roam. It's cool for some titles, but Forza is about racing cars on perfectly honed tracks. I don't need to drive around city streets. Honestly, I would hate to see them invest time into something like that because it would take time away from improving the components that make Forza what it is.

    As for things I would like:

    - A more traditional in-car view. I don't think full interiors are necessary, though.

    - Some sort of weather effects. I don't mean rain and snow, as I imagine in a game like Forza races would simply be cancelled under these conditions. It would, however, be nice to visit the same tracks sometimes and have the sun in a different place or different cloud formations, etc.

    - Dynamic AI/car difficulty option. There's a lot of times in Forza 2 where you can just beef up your car and lap every one else because the race sticks them in D class. I know this has its place, but I think it could help the longetivity of the title for some if it were an option.

    - A career mode more in the realm of what PGR4 has done. If Forza followed a calendar system where you could choose to race or not depending on your needs, I think it could become far more involving. PGR4 also contains invitationals and other small things that pull you into the game more beyond just chooseing a series from a list. This doesn't mean I want to see kudos or cone hitting courses or anything... I still want the races to work like they do now.

    - I think the game honestly looks a lot better than some give it credit for (I would say it looks great, as a whole package -- comparatively speaking GT Prologue on PS3 isn't really any more impressive), particularly certain tracks. However, I think there is some decent room for improvement in terms of the environments. I don't mean anything ridiculous and I know a lot of the power is taken up by calculations.

    - Please don't make me rebuy tracks for Forza 3 that I already bought for Forza 2 in DLC form...

    - I have no problem with the actual racing mechanics of the game. I think this is where the "heart" is. I would agree that in some ways the GT series has more things to do that are "different", but that doesn't mean I want license trials or anything lol.
  •  10-24-2007, 12:35 AM 1061782 in reply to 1061776

    Re: Hopes for Forza 3

    Only got the game yesterday, so far the only thing I'd like to see fixed is the clunky slow loading menu and garage.

    FM1 had the same problem, go through the menu fast and the game couldn't keep up and it would just freeze.

  •  10-24-2007, 5:15 AM 1062120 in reply to 1061776

    Re: Hopes for Forza 3

    I have usb wheel, 3 pedal set usb and an usb H-shifter.

    FORZA 3 MUST SUPPORT MY SETUP

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